Order of Saint Seraphin: The Feast

This is the third session of The Order of Saint Seraphin campaign of The Deryni Adventure Game.

The characters of the second session of actual play were:

– Bishop Josiah Blackmane, an itinerant bishop who an eye to sense magic;

– Brom, a famous, charming landless nobleman;

– Iago, an aggressive sailor who chose be a thug for the church rather than go to the dungeon;

– Lady Penelope, a scholarly Deryni noblewoman;

– Terrowin, a sneaky thief with a dark secret;

– Thomas the farmer, a hunter whose family’s farm is church-owned;

– Willem, a secret Deryni lay brother who abandoned his life of crime.

The Order of Saint Seraphin prepared for the evening feast. Brom convinced Lady Bellemar to escort him to the feast. She hesitated due to the rivalry between the D’Ahern and Bellemar families. Brom indicated his intent to reconcile those differences. They dressed and departed to arrive in time for the feast. Iago and Willem spent their preparation by sleeping to recover their strength and heal. Bishop Blackmane wrote his blessing. The player asked how will his composition roll will assist for his future oratory. I told him the composition result will set the minimum his oratory result will ever be. It was a spontaneous house rule which I’m enjoying for Fudge. While it doesn’t give a bonus which is powerful in Fudge, it may help if the later roll is low. While working on his farm, Thomas noticed a stranger on the outskirts and went to investigate. He found Izzy Moran the alchemist gathering herbs. When confronted, Izzy apologized and offered to give Thomas a fresh potion of invisibility. He informed Thomas the potion works only in forests and renders the imbiber invisible to Deryni. Thomas accepted the offer.

At the feast, all the attendants took their seats according to rank with the highest rank seated near the hosts. Lady Penelope had a verbal match against her rival, Lady Bellemar. Brom separated them in the seating order and he attempted to mediate the verbal match. He succeeded in calming the situation and the eloquent Lady Bellemar was the clear winner over the scholarly Lady Penelope. Lady Bellemar excused herself to go refresh herself. The hosts arrived, welcomed everyone and asked Bishop Blackmane to bless this feast. He performed a wonderful blessing, embellishing his composition and brought great honour to the feast. As Lady Bellemar hadn’t returned yet, Brom went looking for her. He found her exiting the lavatory and excusing herself for taking so long.

During the second course (a meal with more than one course pleased Thomas and his wife), Lady Fafne D’Ahern passed out. Bishop Blackmane was one of the first at her side to check what happened. Lady Fafne shows many the symptoms of a Deryni who ingested merasha. Lady Margo Skelden demanded this devil woman out of the feast hall. Lady Bellemar supported Lady Margo’s position claiming she won’t eat food shared with a devil worshipper. Lady Penelope suspected Lady Bellemar of foul play and decided to read her mind from afar. She found a Deryni shield protecting Lady Bellemar’s mind. Lady Bellemar is a Deryni! Bishop Blackmane recommended his group to investigate the matter. Sir Broderick Skelden agreed, he ordered his servants to pick up the dishes, bring them to a side room for the Bishop and his team to investigate and start the third course. Sir Richard picked up his fiance and brought her to a side room to purge her body of the poison.

The Order of Saint Seraphin split up to investigate the matter. Bishop Blackmane and Iago went to Izzy Moran’s waggon to analyze Lady Fafne’s meal and drink. Lady Penelope followed Lady Fafne to take care of her. Willem and Brom stayed in the feast hall to keep an eye on the guests and talk to them. Terrowin and Thomas went to investigate the kitchen.

In the feast hall, Willem opened mental communication with Lady Penelope. He described the events and seek her counsel. Lady Bellemar and Margo started a discussion on the evils of the Deryni. Willem and Brom tried to appease the situation but tension increased. They learned Lady Margo is highly religious and despises Deryni. Considering they suspect Lady Margo is a Deryni, this surprised them.

In the kitchen, Thomas and Terrowin worked together to look for clues. I asked one to be primary and the other to be a supporter. The supporter rolled first and set the minimum result the primary can get. The primary rolls and will never get lower than what his supporter have. I’m not too fond of this technique for group checks. It is basically a take the highest roll amongst the group and ignore the rest. I’d like the results for the rest of the group to influence the overall result. They found a empty vial with traces of a liquid. They met with a servant responsible for Lady Fafne’s drink, Alys. Lady Penelope assisted in interrogating Alys with her truth sense. They discovered that Alys was ordered to put the drug into Lady Fafne’s cup and then forget it happened. They considered to make her remember and decided not to let her live with that torment of what she did. Considering Lady Bellemar is the only Deryni they know who could have done this, Thomas went to the lavatory to see if she went. He discovered that she only entered the door and stayed briefly. Terrowin brought the vial to the Bishop.

With the help of Izzy Moran, Bishop Blackmane discovered the drug used is from a rare plant found in the Forbidden Forest. The drug has very similar effect to merasha on Deryni but this drug affects anyone. Someone wanted to make it appear that Lady Fafne is a Deryni. With this information, they informed Sir Broderick who suspected Lurika the Soul-Stealer. He tasked the Order to bring Lurika to justice once and for all. The feast ended and everyone retired for the night.

What shall the Order of Saint Seraphin find in the forest? What are Lurika’s goals? How does Lady Leallia Bellemar fit into this situation?

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Order of Saint Seraphin: The Missing Heirloom part 2

This is the second session of The Order of Saint Seraphin campaign of The Deryni Adventure Game .

The characters of the second session of actual play were:

– Bishop Josiah Blackmane, an itinerant bishop who an eye to sense magic;

– Brom, a famous, charming landless nobleman;

– Iago, an aggressive sailor who chose be a thug for the church rather than go to the dungeon;

– Thomas the farmer, a hunter whose family’s farm is church-owned;

– Willem, a secret Deryni lay brother who abandoned his life of crime.

The Order of Saint Seraphin interrogated the bandit leader. He told them Madame Millicent hired to get the ring. He never asked why since the pay was good. She did insist on discretion which he found it curious but never dwelled on it. Madame Millicent is owner of the brothel “House of Pleasures”. They returned to the Skelden estate with the bandits and goat.

After handing the bandits to the local reeve, the Order decided to split up. Bishop Blackmane, Brom and Iago would go to Madame Millicent’s House of Pleasures. Thomas and Willem would figure out how to get the ring out of the goat. Bishop Blackmane gave Willem the purgative which was of good quality.

Thomas and Willem tried the purgative first. Being the goat’s complex digestive system, I assigned a difficulty of Superb. Thomas’s player rolled a +4 which meant the purgative had a beyond superb effect on the goat. After a few hours, they found the ring in the goat’s excrement. Willem sensed the ring being magical. He received a vision of a glade in the forbidden forest where a tree stump has a Deryni portal. The ring conveyed enough information to find their way to the glade. Through subtle investigation, they discovered the ring belonged to Lady Margo, mother of Sir Richard Skelden. This implied her family had Deryni heritage. Thomas returned the goat to the kid and returned to his farm. After a good night’s rest, Willem tried to return the ring to Lady Fafne and found her talking to Lady Margo!

Before arriving to Madam Millicent’s House of Pleasures, they decided Brom would go in alone. This proved fruitful for the group. Bishop Blackmane was preachy to Madame Millicent when questioning about her goals. He accused her of her establishment sins. From a mechanical perspective, he botched his persuasion check. Madame Millicent kicked Bishop Blackmane and Iago out of her establishment. They left to go back to the Skelden estate. Brom got a room as a client learned a few things while discussing with Ayleth, his escort for the night. He confirmed Madame Millicent had dealings with the bandits to get the ring. Ayleth suspected Madame Millicent wished to upset the relationship between the Skelden and D’ahern families for some unknown patron. In the morning, Brom goes to Lady Bellemar’s estate in the hopes to invite her to the feast.

Bishop Blackmane and Iago had to make camp before it got dark. Being Lazy, Bishop Blackmane ordered Iago to maintain watch while he slept. It was a pleasant night with the only disturbance was an early traveller. Iago kicked Bishop Blackmane awake to greet the traveller. He grudgingly woke up as the traveller stopped. Sir Richard Skelden introduced himself indicating he was returning home after his business in Rhemuth. He was happy to return to see his new fiancé. Bishop Blackmane indicated he was heading there to preside over the feast. Richard offered to his horse to the Bishop and to escort them. Blackmane politely refused and urged Richard to his fiancé. He thanked them and left on his horse at a gallop. Iago glowered at Blackmane.

Willem approached Lady Fafne and Margo. Lady Margo reacted to him as being a lowly servant interrupting their conversation. He admitted to being under the service of Bishop Blackmane for the feast tonight. He wished to learn more about Lady Fafne so Bishop Blackmane can properly bless the engagement. While chatting, he managed some slight of hand to return the ring to Lady Fafne. Sir Richard arrived in the castle just moments later.

With the missing heirloom returned, the group would prepare to attend the feast. They also indicated their plan to check into the Deryni portal suspecting it would lead to Lurika.

This session was a fun use of several characters’ faults. I enjoyed presenting the idea that Lady Margo’s family could be Deryni which becomes more complex in the next session.